Computer Science and Design
Overview
"Design tomorrow's information technology products, services, and systems that combine emerging technologies with rigorous design methods & practices."
With the internet expanding in all spheres of life, and most industries increasing their web presence and interactivity with their stakeholders and customers, demand for incorporating good design and interaction design with rich media is increasing in all businesses. With an increasing focus on user experience, the importance of Interaction Design and Design Methods is also increasing rapidly in IT products and services.
The current World Scenario has increased the need for Digital connectivity, Digital tools, and Digital Applications. Computer Science and Design Course not only focuses on Computing Technologies, Software, Programming, and Tools but also incorporates various Design Methods, Patterns, and Interactive Approaches.
The B.Tech. in Computer Science and Design aims to develop graduates that are not only well versed with computing approaches, tools, and technologies but are also experienced with Design approaches and new Media technologies and uses. The program has a small set of core courses in CS and Design, and many electives which can be taken from CS as well as Design and Digital Media. This enables the students to build a program most suitable for them. The program will prepare students to work in the IT industry as well as the digital media industry like gaming, animation, virtual/augmented reality, etc. The program will also allow students, who want to pursue higher studies, to take up higher studies in CS/IT or Design.
The objective of this program will be to provide an increased focus on User Interface Design, User Experience, and other Design methods for a wide variety of IT products and services across all industry verticals.
The program aims to develop capabilities in CS as well as Design and Digital Media. At the end of the program, a student will have:
- Understanding of foundations, limits, and capabilities of computing.
- Navigate the active digital background to become strong, productive, global-minded persons.
- Ability to design and implement efficient software solutions using suitable algorithms, data structures, and other computing techniques.
- Understanding of design principles and techniques and ability to apply these for developing solutions to human/societal problems.
- Ability to independently investigate a problem that can be solved by a Human-Computer Interaction (HCI) design process and then design an end-to-end solution to it (i.e., from user need identification to UI design to technical coding and evaluation).
- Ability to effectively use suitable tools and platforms, as well as enhance them, to develop applications/products used for new media design in areas like animation, gaming, virtual reality, etc.
In addition, the graduate of this program should also have the following general skills that are common with other B.Tech. programs:
- Ability to function effectively in teams to accomplish a common goal.
- An understanding of professional and ethical responsibility.
- Ability to communicate effectively with a wide range of audiences.
- Ability to self-learn and engage in lifelong learning.
- Ability to undertake small research tasks and projects.
- Ability to take an idea and develop it into a business plan for an entrepreneurial venture (if desired).
- An understanding of the impact of solutions in an economic, societal, and environmental context.
Vision
To be an outstanding centre in the field of Computer Science & Design (CSG) and provide research opportunities to the students.
Mission
DM 1 : To implement the recent trends in different teaching-learning aids.
DM 2 : To promote industry-based research activities among the students and industry professionals that could benefit the society.
DM 3 : To train the students to become globally competent in the field of computer science and design.
Program Educational Objectives
PEO 1: To equip students with essential knowledge in basic computer science, basic electronics, and applied mathematics.
PEO 2: To encourage the students in innovative project development, research development in the field of computer science, and design for the development of social benefits.
PEO 3: To develop the graduates into professionally ethical individuals with analytical skills, design, and organizing skills to meet industry requirements.
Program Specific Outcomes
PSO1: Ability to understand and apply mathematical methodologies to solve computational tasks, and model real-world problems using appropriate suitable algorithms.
PSO2: Ability to apply knowledge in various domains to identify the research gaps and provide solutions to new ideas.
Academic Facilities
Placements
S.No | Academic Year | No. of Companies Visited | No. of Students Placed |
1 | 2023-24 | 26 | 119 |
2 | 2022-23 | 33 | 120 |
3 | 2021-22 | 29 | 125 |
Faculty Details
S.NO | Faculty Name | Designation | Qualification | UID | Profiles |
1 | Mr. Aditya Vardhan | Assistant Professor | M.Tech | 8113-240909-154548 | View Profile |
2 | Ms. Supriya Kumari | Assistant Professor | M.Tech | 1814-240715-151920 | View Profile |
3 | Ms. Sampa Biswas | Assistant Professor | M.Tech | 3026-240706-103003 | View Profile |
4 | Mr. K. Srinivas | Assistant Professor | M.Tech | 14150403-100442 | View Profile |
5 | Mr. janaki Raman | Assistant Professor | M.Tech | View Profile |
R & D Activities
Books/Book Chapters
S.No | Academic Year | Download |
---|---|---|
1 | 2024-25 | Download |
2 | 2023-24 | Download |
3 | 2022-23 | Download |
MOUs
S.No | Academic Year | Number of MOUs | List |
---|---|---|---|
1 | 2024-25 | 02 |
|
2 | 2023-24 | 04 |
|
3 | 2022-23 | 05 |
|
Students Achievements
Students Participation in Events within the State (Inter Institute Events)
S.No | Roll Number | Name of The Student | Name of the Event | Name of the Organization | Location | Date |
---|
Students Participation in Events Outside the State
S.No | Roll Number | Name of The Student | Name of the Event | Name of the Organization | Location | Date |
---|
Prizes/Award Received in Events
S.No | Roll Number | Name of the Student | Name of the Event | Name of the Organization | Location | Date | Achievement |
---|
Academic Year (2024-25)
S. No. | Name of the Faculty | Title of the Paper | Journal Name | Vol, Issue, PP | ISBN/ ISSN No. | DOI |
---|
Academic Year (2023-24)
S. No. | Name of the Faculty | Title of the Paper | Journal Name | Vol, Issue, PP | ISBN/ISSN No. | DOI |
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Academic Year (2022-23)
S. No. | Name of the Faculty | Title of the Paper | Journal Name | Vol., Issue, PP | ISBN/ ISSN No. | DOI |
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Content for Tab 3
This is the third tab’s content.
Events
Online Content Development
Projects
E-Resources
Roll of Honour
I YearAcademic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | % |
2021-22 | 1 | 21BK1A7450 | TANISH A LOTIA | CSG | A | 86.78 |
2 | 21BK1A7411 | CHINTHALAPALLY BHAVITHA | A | 85.12 | ||
3 | 21BK1A7408 | BADDAM SWEEYA | A | 84.17 |
Academic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | CGPA |
2024-25 | 1 | 22BK1A7453 | PYLA PRAGNA SRI | CSG | - | 9.75 |
2 | 22BK1A7459 | THALUPULA HARSHA VARDHAN CHARY | - | 9.38 | ||
3 | 22BK1A7405 | APPARI VASAVI | - | 9.34 |
Academic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | CGPA |
2024-25 | 1 | 21BK1A7411 | CHINTHALAPALLY BHAVITHA | CSG | - | 8.83 |
2 | 21BK1A7430 | MARNENI SUMITH SIMON RAJ | - | 8.76 | ||
3 | 21BK1A7433 | MUTHE HARI KUMAR | - | 8.72 |
OBE
CO - PO Mapping A.Y-2022-23
CO - PO Mapping A.Y-2021-22
CO - PO Mapping A.Y-2020-21
CO - PO Mapping A.Y-2019-20
CO - PO Mapping A.Y-2018-19
Newsletter
Overview
"Design tomorrow's information technology products, services, and systems that combine emerging technologies with rigorous design methods & practices."
With the internet expanding in all spheres of life, and most industries increasing their web presence and interactivity with their stakeholders and customers, demand for incorporating good design and interaction design with rich media is increasing in all businesses. With an increasing focus on user experience, the importance of Interaction Design and Design Methods is also increasing rapidly in IT products and services.
The current World Scenario has increased the need for Digital connectivity, Digital tools, and Digital Applications. Computer Science and Design Course not only focuses on Computing Technologies, Software, Programming, and Tools but also incorporates various Design Methods, Patterns, and Interactive Approaches.
The B.Tech. in Computer Science and Design aims to develop graduates that are not only well versed with computing approaches, tools, and technologies but are also experienced with Design approaches and new Media technologies and uses. The program has a small set of core courses in CS and Design, and many electives which can be taken from CS as well as Design and Digital Media. This enables the students to build a program most suitable for them. The program will prepare students to work in the IT industry as well as the digital media industry like gaming, animation, virtual/augmented reality, etc. The program will also allow students, who want to pursue higher studies, to take up higher studies in CS/IT or Design.
The objective of this program will be to provide an increased focus on User Interface Design, User Experience, and other Design methods for a wide variety of IT products and services across all industry verticals.
The program aims to develop capabilities in CS as well as Design and Digital Media. At the end of the program, a student will have:
- Understanding of foundations, limits, and capabilities of computing.
- Navigate the active digital background to become strong, productive, global-minded persons.
- Ability to design and implement efficient software solutions using suitable algorithms, data structures, and other computing techniques.
- Understanding of design principles and techniques and ability to apply these for developing solutions to human/societal problems.
- Ability to independently investigate a problem that can be solved by a Human-Computer Interaction (HCI) design process and then design an end-to-end solution to it (i.e., from user need identification to UI design to technical coding and evaluation).
- Ability to effectively use suitable tools and platforms, as well as enhance them, to develop applications/products used for new media design in areas like animation, gaming, virtual reality, etc.
In addition, the graduate of this program should also have the following general skills that are common with other B.Tech. programs:
- Ability to function effectively in teams to accomplish a common goal.
- An understanding of professional and ethical responsibility.
- Ability to communicate effectively with a wide range of audiences.
- Ability to self-learn and engage in lifelong learning.
- Ability to undertake small research tasks and projects.
- Ability to take an idea and develop it into a business plan for an entrepreneurial venture (if desired).
- An understanding of the impact of solutions in an economic, societal, and environmental context.
Vision
To be an outstanding centre in the field of Computer Science & Design (CSG) and provide research opportunities to the students.
Mission
DM 1 : To implement the recent trends in different teaching-learning aids.
DM 2 : To promote industry-based research activities among the students and industry professionals that could benefit the society.
DM 3 : To train the students to become globally competent in the field of computer science and design.
Program Educational Objectives
PEO 1: To equip students with essential knowledge in basic computer science, basic electronics, and applied mathematics.
PEO 2: To encourage the students in innovative project development, research development in the field of computer science, and design for the development of social benefits.
PEO 3: To develop the graduates into professionally ethical individuals with analytical skills, design, and organizing skills to meet industry requirements.
Program Specific Outcomes
PSO1: Ability to understand and apply mathematical methodologies to solve computational tasks, and model real-world problems using appropriate suitable algorithms.
PSO2: Ability to apply knowledge in various domains to identify the research gaps and provide solutions to new ideas.
Faculty Details
S.NO | Faculty Name | Designation | Qualification | UID | Profiles |
1 | Mr. Aditya Vardhan | Assistant Professor | M.Tech | 8113-240909-154548 | View Profile |
2 | Ms. Supriya Kumari | Assistant Professor | M.Tech | 1814-240715-151920 | View Profile |
3 | Ms. Sampa Biswas | Assistant Professor | M.Tech | 3026-240706-103003 | View Profile |
4 | Mr. K. Srinivas | Assistant Professor | M.Tech | 14150403-100442 | View Profile |
5 | Mr. janaki Raman | Assistant Professor | M.Tech | View Profile |
E-Resources
Academic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | % |
2021-22 | 1 | 21BK1A7450 | TANISH A LOTIA | CSG | A | 86.78 |
2 | 21BK1A7411 | CHINTHALAPALLY BHAVITHA | A | 85.12 | ||
3 | 21BK1A7408 | BADDAM SWEEYA | A | 84.17 |
Academic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | CGPA |
2024-25 | 1 | 22BK1A7453 | PYLA PRAGNA SRI | CSG | - | 9.75 |
2 | 22BK1A7459 | THALUPULA HARSHA VARDHAN CHARY | - | 9.38 | ||
3 | 22BK1A7405 | APPARI VASAVI | - | 9.34 |
Academic Year | S.No. | H.T. No. | Name of the Student | Branch | Section | CGPA |
2024-25 | 1 | 21BK1A7411 | CHINTHALAPALLY BHAVITHA | CSG | - | 8.83 |
2 | 21BK1A7430 | MARNENI SUMITH SIMON RAJ | - | 8.76 | ||
3 | 21BK1A7433 | MUTHE HARI KUMAR | - | 8.72 |