Computer Science and Design

Overview


"Design tomorrow's information technology products, services, and systems that combine emerging technologies with rigorous design methods & practices."

With the internet expanding in all spheres of life, and most industries increasing their web presence and interactivity with their stakeholders and customers, demand for incorporating good design and interaction design with rich media is increasing in all businesses. With an increasing focus on user experience, the importance of Interaction Design and Design Methods is also increasing rapidly in IT products and services.

The current World Scenario has increased the need for Digital connectivity, Digital tools, and Digital Applications. Computer Science and Design Course not only focuses on Computing Technologies, Software, Programming, and Tools but also incorporates various Design Methods, Patterns, and Interactive Approaches.

The B.Tech. in Computer Science and Design aims to develop graduates that are not only well versed with computing approaches, tools, and technologies but are also experienced with Design approaches and new Media technologies and uses. The program has a small set of core courses in CS and Design, and many electives which can be taken from CS as well as Design and Digital Media. This enables the students to build a program most suitable for them. The program will prepare students to work in the IT industry as well as the digital media industry like gaming, animation, virtual/augmented reality, etc. The program will also allow students, who want to pursue higher studies, to take up higher studies in CS/IT or Design.

The objective of this program will be to provide an increased focus on User Interface Design, User Experience, and other Design methods for a wide variety of IT products and services across all industry verticals.

The program aims to develop capabilities in CS as well as Design and Digital Media. At the end of the program, a student will have:
  • Understanding of foundations, limits, and capabilities of computing.
  • Navigate the active digital background to become strong, productive, global-minded persons.
  • Ability to design and implement efficient software solutions using suitable algorithms, data structures, and other computing techniques.
  • Understanding of design principles and techniques and ability to apply these for developing solutions to human/societal problems.
  • Ability to independently investigate a problem that can be solved by a Human-Computer Interaction (HCI) design process and then design an end-to-end solution to it (i.e., from user need identification to UI design to technical coding and evaluation).
  • Ability to effectively use suitable tools and platforms, as well as enhance them, to develop applications/products used for new media design in areas like animation, gaming, virtual reality, etc.

In addition, the graduate of this program should also have the following general skills that are common with other B.Tech. programs:

  • Ability to function effectively in teams to accomplish a common goal.
  • An understanding of professional and ethical responsibility.
  • Ability to communicate effectively with a wide range of audiences.
  • Ability to self-learn and engage in lifelong learning.
  • Ability to undertake small research tasks and projects.
  • Ability to take an idea and develop it into a business plan for an entrepreneurial venture (if desired).
  • An understanding of the impact of solutions in an economic, societal, and environmental context.

Vision

To be an outstanding centre in the field of Computer Science & Design (CSG) and provide research opportunities to the students.


Mission

DM 1 : To implement the recent trends in different teaching-learning aids.

DM 2 : To promote industry-based research activities among the students and industry professionals that could benefit the society.

DM 3 : To train the students to become globally competent in the field of computer science and design.

Program Educational Objectives

PEO 1: To equip students with essential knowledge in basic computer science, basic electronics, and applied mathematics.

PEO 2: To encourage the students in innovative project development, research development in the field of computer science, and design for the development of social benefits.

PEO 3: To develop the graduates into professionally ethical individuals with analytical skills, design, and organizing skills to meet industry requirements.


Program Specific Outcomes

PSO1: Ability to understand and apply mathematical methodologies to solve computational tasks, and model real-world problems using appropriate suitable algorithms.

PSO2: Ability to apply knowledge in various domains to identify the research gaps and provide solutions to new ideas.

Academic Facilities

Civil Academic Facilitites Click Here

CO - PO / PSO Mapping and Justification of SR20


S.No Regulation Mapping
1 SR20 View Here

Placements


S.No Academic Year No. of Companies Visited No. of Students Placed
1 2023-24 26 119
2 2022-23 33 120
3 2021-22 29 125

Faculty Details


S.NO Faculty Name Designation Qualification UID Profiles
1 Mr. Aditya Vardhan Assistant Professor M.Tech 8113-240909-154548 View Profile
2 Ms. Supriya Kumari Assistant Professor M.Tech 1814-240715-151920 View Profile
3 Ms. Sampa Biswas Assistant Professor M.Tech 3026-240706-103003 View Profile
4 Mr. K. Srinivas Assistant Professor M.Tech 14150403-100442 View Profile
5 Mr. janaki Raman Assistant Professor M.Tech View Profile

R & D Activities


Journals

S.No Academic Year Download
1 2024-25 Download
2 2023-24 Download
3 2022-23 Download

Books/Book Chapters

S.No Academic Year Download
1 2024-25 Download
2 2023-24 Download
3 2022-23 Download

Patents

S.No Academic Year Download
1 2024-25 Download
2 2023-24 Download

MOUs

S.No Academic Year Number of MOUs List
1 2024-25 02
  • Sentiantal Private Limited
  • MNIT
2 2023-24 04
  • Aadhya Skills R&D
  • Pantech e-Learning
  • Qmatrix Solutions Limited
  • Gradious Technologies
3 2022-23 05
  • Idea Labs Future Tech Ventures
  • Eleven01 Technologies
  • Vishwam Soft
  • Tehieyan Technologies
  • BestiU

Consultancy

S.No Academic Year Download
1 2020-21 Download
2 2019-20 Download
3 2018-19 Download

Students Achievements


Students Participation in Events within the State (Inter Institute Events)

S.No Roll Number Name of The Student Name of the Event Name of the Organization Location Date

Students Participation in Events Outside the State


S.No Roll Number Name of The Student Name of the Event Name of the Organization Location Date

Prizes/Award Received in Events


S.No Roll Number Name of the Student Name of the Event Name of the Organization Location Date Achievement

Academic Year (2024-25)

S. No. Name of the Faculty Title of the Paper Journal Name Vol, Issue, PP ISBN/ ISSN No. DOI

Academic Year (2023-24)

S. No. Name of the Faculty Title of the Paper Journal Name Vol, Issue, PP ISBN/ISSN No. DOI

Academic Year (2022-23)

S. No. Name of the Faculty Title of the Paper Journal Name Vol., Issue, PP ISBN/ ISSN No. DOI

Content for Tab 3

This is the third tab’s content.

Events

Technical Hands-On Workshop on "Applying Agile in Real Time" on 16th March 2024Click Here
Rules and Importance of Database AdministratorClick Here

Online Content Development

Online Lecture Video on Java Variables Click Here
Online Lecture Video on Instance Base Learning Click Here
Online Lecture Video on Web Technology Click Here
Online Lecture Video on Exception handling Mechanism Click Here

Program Curriculum


B. Tech Syllabus (SR22)Click Here
B. Tech Syllabus (SR20) Click Here

Projects


Major Projects Academic Year 2023-24 Click Here
Major Projects Academic Year 2022-23 Click Here
Major Projects Academic Year 2021-22 Click Here
Major Projects Academic Year 2020-21 Click Here
Major Projects Academic Year 2019-20 Click Here
Major Projects Academic Year 2018-19 Click Here
Major Projects Academic Year 2017-18 Click Here

E-Resources


Lecture Notes, Descriptive Question Bank and Objective Question Bank for Academic Year 2024-25- I Sem Click Here

Roll of Honour

I Year
Academic Year S.No. H.T. No. Name of the Student Branch Section %
2021-22 1 21BK1A7450 TANISH A LOTIA CSG A 86.78
2 21BK1A7411 CHINTHALAPALLY BHAVITHA A 85.12
3 21BK1A7408 BADDAM SWEEYA A 84.17
III Year
Academic Year S.No. H.T. No. Name of the Student Branch Section CGPA
2024-25 1 22BK1A7453 PYLA PRAGNA SRI CSG - 9.75
2 22BK1A7459 THALUPULA HARSHA VARDHAN CHARY - 9.38
3 22BK1A7405 APPARI VASAVI - 9.34
IV Year
Academic Year S.No. H.T. No. Name of the Student Branch Section CGPA
2024-25 1 21BK1A7411 CHINTHALAPALLY BHAVITHA CSG - 8.83
2 21BK1A7430 MARNENI SUMITH SIMON RAJ - 8.76
3 21BK1A7433 MUTHE HARI KUMAR - 8.72

Academic Facilities


Computer science and Engineering Academic Facilitites Click Here

OBE

CO - PO Mapping A.Y-2022-23

CO-PO Summary 2022-2023 SEM I Click Here

CO - PO Mapping A.Y-2021-22

CO-PO Summary 2021-2022 SEM I Click Here
CO-PO Summary 2021-2022 SEM II Click Here

CO - PO Mapping A.Y-2020-21

CO-PO Summary 2020-2021 SEM I Click Here
CO-PO Summary 2020-2021 SEM II Click Here

CO - PO Mapping A.Y-2019-20

CO-PO Summary 2019-2020 SEM I Click Here
CO-PO Summary 2019-2020 SEM II Click Here

CO - PO Mapping A.Y-2018-19

CO-PO Summary 2018-2019 SEM I Click Here
CO-PO Summary 2018-2019 SEM II Click Here

Newsletter


COMPUTER SCIENCE AND ENGINEERING SPEC Axioms - 2024-25Click Here
COMPUTER SCIENCE AND ENGINEERING SPEC Axioms - 2022-23 and 2023-24Click Here
COMPUTER SCIENCE AND ENGINEERING SPEC Axioms - 2021Click Here
COMPUTER SCIENCE AND ENGINEERING 2021-22 ISSUE-I Click Here
COMPUTER SCIENCE AND ENGINEERING 2021-22 ISSUE-II Click Here
COMPUTER SCIENCE AND ENGINEERING 2020-21 ISSUE-I Click Here
COMPUTER SCIENCE AND ENGINEERING SPEC Axiom - 2020 Click Here
COMPUTER SCIENCE AND ENGINEERING 2020-21 ISSUE-II Click Here
COMPUTER SCIENCE AND ENGINEERING SPE Axiom-2019 Click Here
COMPUTER SCIENCE AND ENGINEERING 2019-20 ISSUE-I Click Here
COMPUTER SCIENCE AND ENGINEERING 2019-20 ISSUE-II Click Here
COMPUTER SCIENCE AND ENGINEERING 2018-19 ISSUE - I Click Here
COMPUTER SCIENCE AND ENGINEERING 2017-18 ISSUE-II Click Here
COMPUTER SCIENCE AND ENGINEERING 2017-18 ISSUE-I Click Here
COMPUTER SCIENCE AND ENGINEERING 2016-17 ISSUE-II Click Here
COMPUTER SCIENCE AND ENGINEERING 2016-17 ISSUE-I Click Here
COMPUTER SCIENCE AND ENGINEERING 2015-16 ISSUE-II Click Here

Overview


"Design tomorrow's information technology products, services, and systems that combine emerging technologies with rigorous design methods & practices."

With the internet expanding in all spheres of life, and most industries increasing their web presence and interactivity with their stakeholders and customers, demand for incorporating good design and interaction design with rich media is increasing in all businesses. With an increasing focus on user experience, the importance of Interaction Design and Design Methods is also increasing rapidly in IT products and services.

The current World Scenario has increased the need for Digital connectivity, Digital tools, and Digital Applications. Computer Science and Design Course not only focuses on Computing Technologies, Software, Programming, and Tools but also incorporates various Design Methods, Patterns, and Interactive Approaches.

The B.Tech. in Computer Science and Design aims to develop graduates that are not only well versed with computing approaches, tools, and technologies but are also experienced with Design approaches and new Media technologies and uses. The program has a small set of core courses in CS and Design, and many electives which can be taken from CS as well as Design and Digital Media. This enables the students to build a program most suitable for them. The program will prepare students to work in the IT industry as well as the digital media industry like gaming, animation, virtual/augmented reality, etc. The program will also allow students, who want to pursue higher studies, to take up higher studies in CS/IT or Design.

The objective of this program will be to provide an increased focus on User Interface Design, User Experience, and other Design methods for a wide variety of IT products and services across all industry verticals.

The program aims to develop capabilities in CS as well as Design and Digital Media. At the end of the program, a student will have:
  • Understanding of foundations, limits, and capabilities of computing.
  • Navigate the active digital background to become strong, productive, global-minded persons.
  • Ability to design and implement efficient software solutions using suitable algorithms, data structures, and other computing techniques.
  • Understanding of design principles and techniques and ability to apply these for developing solutions to human/societal problems.
  • Ability to independently investigate a problem that can be solved by a Human-Computer Interaction (HCI) design process and then design an end-to-end solution to it (i.e., from user need identification to UI design to technical coding and evaluation).
  • Ability to effectively use suitable tools and platforms, as well as enhance them, to develop applications/products used for new media design in areas like animation, gaming, virtual reality, etc.

In addition, the graduate of this program should also have the following general skills that are common with other B.Tech. programs:

  • Ability to function effectively in teams to accomplish a common goal.
  • An understanding of professional and ethical responsibility.
  • Ability to communicate effectively with a wide range of audiences.
  • Ability to self-learn and engage in lifelong learning.
  • Ability to undertake small research tasks and projects.
  • Ability to take an idea and develop it into a business plan for an entrepreneurial venture (if desired).
  • An understanding of the impact of solutions in an economic, societal, and environmental context.

Vision

To be an outstanding centre in the field of Computer Science & Design (CSG) and provide research opportunities to the students.


Mission

DM 1 : To implement the recent trends in different teaching-learning aids.

DM 2 : To promote industry-based research activities among the students and industry professionals that could benefit the society.

DM 3 : To train the students to become globally competent in the field of computer science and design.

Program Educational Objectives

PEO 1: To equip students with essential knowledge in basic computer science, basic electronics, and applied mathematics.

PEO 2: To encourage the students in innovative project development, research development in the field of computer science, and design for the development of social benefits.

PEO 3: To develop the graduates into professionally ethical individuals with analytical skills, design, and organizing skills to meet industry requirements.


Program Specific Outcomes

PSO1: Ability to understand and apply mathematical methodologies to solve computational tasks, and model real-world problems using appropriate suitable algorithms.

PSO2: Ability to apply knowledge in various domains to identify the research gaps and provide solutions to new ideas.

Program Curriculum


B. Tech Syllabus (SR22)Click Here
B. Tech Syllabus (SR20) Click Here

Faculty Details


S.NO Faculty Name Designation Qualification UID Profiles
1 Mr. Aditya Vardhan Assistant Professor M.Tech 8113-240909-154548 View Profile
2 Ms. Supriya Kumari Assistant Professor M.Tech 1814-240715-151920 View Profile
3 Ms. Sampa Biswas Assistant Professor M.Tech 3026-240706-103003 View Profile
4 Mr. K. Srinivas Assistant Professor M.Tech 14150403-100442 View Profile
5 Mr. janaki Raman Assistant Professor M.Tech View Profile

E-Resources


Lecture Notes, Descriptive Question Bank and Objective Question Bank for Academic Year 2024-25- I Sem Click Here
I Year
Academic Year S.No. H.T. No. Name of the Student Branch Section %
2021-22 1 21BK1A7450 TANISH A LOTIA CSG A 86.78
2 21BK1A7411 CHINTHALAPALLY BHAVITHA A 85.12
3 21BK1A7408 BADDAM SWEEYA A 84.17
III Year
Academic Year S.No. H.T. No. Name of the Student Branch Section CGPA
2024-25 1 22BK1A7453 PYLA PRAGNA SRI CSG - 9.75
2 22BK1A7459 THALUPULA HARSHA VARDHAN CHARY - 9.38
3 22BK1A7405 APPARI VASAVI - 9.34
IV Year
Academic Year S.No. H.T. No. Name of the Student Branch Section CGPA
2024-25 1 21BK1A7411 CHINTHALAPALLY BHAVITHA CSG - 8.83
2 21BK1A7430 MARNENI SUMITH SIMON RAJ - 8.76
3 21BK1A7433 MUTHE HARI KUMAR - 8.72

Events

Technical Hands-On Workshop on "Applying Agile in Real Time" on 16th March 2024Click Here
Rules and Importance of Database AdministratorClick Here